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SounDoG-2031

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Recent Movie Reviews

4 Movie Reviews

First things first, I absolutely love the little nod to 'Better off Alone' in the bar scene. Such nostalgia!

That aside, all in all I thought this was pretty decent. The sheer time and effort that goes into making a 20-minute pilot as an independent animation team cannot be understated, and there was clearly a lot of care and love put into this. Huge kudos for that.

I really liked some of the character designs (particularly the rat girl) and the VA work was really, really good. Some of the jokes were very funny, and the ending was genuinely very cute and heartwarming! However, this could've easily been a 12-minute episode, and many actions and visual gags that took about 3 shots to be portrayed could've been resolved in a single one. Overall, the pilot was victim to poor pacing, but it wouldn't have been such an issue if the characters weren't so... miserable.

Initially, Clay barely seemed to appreciate Rob's company, and the latter came off as rather insensitive and selfish. Not a good first few minutes, but the bar scene was just so much worse. Just everyone being angry and sad... and it just goes on and on and on and ON.

I really feel like the entire thing was hard carried by the final third of the pilot, where Clay stands up for his buddy and Rob finally takes his advice. That final between conversation seemed very genuine and organic, and was very effective in demonstrating that Rob and Clay are good buddies that, despite their differences and rough patches, truly do care very deeply about one another.

I also loved the way the two valley girls reacted to being told off. The rat girl's "That'd be grrrrreaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa...." was so, SO fucking funny!! Holy shit those two did such a good job! But again, huge props to all the VAs.

As for the art, I think the shots with mostly flat lighting and neutral colors look really good, but the moment hard lights or shadows are applied it looks very ugly. The shadows specifically are way too saturated, and the faded/airbrush finish doesn't look good in the slightest. I'd recommend either sticking with flat colors or cel-shading.

Whew, well I think that's about all I've got. I truly do think this could be a very funny and memorable series with some work, and there were many instances where I genuinely enjoyed myself. This was a herculean effort to put together, and everyone in the team should be proud of themselves. Cheers!

pineapple > pepperoni

Pretty good! The character design and voice acting's pretty decent, and I really liked the colors and filters The script and dialogue feels a little flat, but the punchline was no less cute. Sound design could use some fine tuning. You also really, really nailed the vibe and look of stopmotion animation, to the point where I legitimately believed it was just that!
All in all, great job!

Recent Game Reviews

2 Game Reviews

I'm not a fan of giving low ratings, even moreso here because there was clearly some interesting experimentation at work here. Having a mouse be controlled exclusively by a mouse is a neat little idea, and I'm definitely not against the existence of a platformer/point-&-click hybrid.

But the controls just feel really, really bad. You're required to do some tight jumps at times, yet the character is extremely slippery and has a very odd way of accelerating, which makes platforming REALLY awkward. It does feel great when the mouse is at max speed! but such controls really don't accommodate for a game where you have to be constantly stopping and jumping, and where it is PARAMOUNT that you have precision on your side

Most of my playtime, I have to say, was spent trying to find a goal. Only after exhausting all my options did I think of backtracking, because the game never tells you that's how you beat the level. It doesn't help that the level design is extremely confusing; there's many dead ends that should've either led you to new areas or connected back to the main path (which, granted, one of them does; that hidden downwards pitfall above the spiked walls was pretty cool).

You can also barely see what's ahead of you, and many bottomless pits feel like entrances because they have a walled background. The mouse traps kill you but also propel you, and there's trails of cheese that follow the trajectory in which the traps launch you... it feels very odd to have a platforming gimmick also be an instakill.

It's both little details and very glaring oversights that cumulatively makes this game not very fun to play through. There are, again, interesting ideas at play, but for them to work would need a rework from the ground up in either controls or game design, maybe both.

I really do hope I wasn't too harsh on this, as my intention is solely to provide feedback. Game dev is hard and, again, I DO see merit in trying out something different with this. It was overall a cute, rough, but ultimately rather inoffensive little minigame.

But I will admit that goddamn mouse is hot, and if there's ever a sequel I hope she is 5x bouncier. I WILL die on this hill.
P.S. The title screen was really quite cute! Forgot to mention that.

Pretty cute! A short and sweet little game. There were quite a few bugs with the rocks, however - whenever they landed upside down, they'd blast off whenever I tried to pick them back up.
Overall, I really liked this. It might've perhaps been a little short, but for me, it was just the right length to start my morning before working!

Recent Art Reviews

42 Art Reviews

This is the type of content I crave. Truly beautiful.

A masterpiece.

thick girls are such a blessing

Age 24, ♂

just some dude

Joined on 12/5/18

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